portfolio of emil besirevic



Octo – WIP

Category : maya, mental ray, mudbox, ptex, vector displacement · No Comments · by March 22, 2014

This is a personal wip project I did for fun while learning to work with PTEX, so in these renders everything is UV-free, oh the joy! The whole idea of creating this project came after playing God of War: Acension, for those of you that have played it will quickly recongnize that the octopus monster is based on the character Alecto, which I loved!

More updates will come even tho I have put this project to some rest for now since I’ve accomplished my goal of understanding a PTEX workflow.

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tentacle_color_hi

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tentacle_grey_hi

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tentacle_wireframe

This is one my earlier tests with PTEX and the benefit of using vector displacement maps with Maya and mental ray Click for hi-res
monstaah_ptex