portfolio of emil besirevic


Experience

 

King.com – Senior Game Artist

August 2012 – Present (Stockholm, Sweden)

Candy Crush Soda – Art 3D/2D, game assets 3D/2D, technical setup
Candy Crush Jelly – Art, game assets
Pyramid Solitaire Saga – 3D environments, 3D assets

Consult – Stockholms läns landsting

January 2012 – June 2012 (Stockholm, Sweden)
IT Consult

CG Generalist – Self employd

July 2011 – December 2011 (Stockholm, Sweden)

CG Generalist – Despot Film

October 2010 – April 2011 (Stockholm, Sweden)
Create fully CG environments for a short film
– Modeling (Maya)
– Texturing (Photoshop/Bodypaint/Mudbox)
– Rendering (MentalRay)
– Composition (Eyeon Fusion/After Effects)

CG Generalist – Enterprize

March 2010 – June 2010 (Stockholm, Sweden)
CG Artist for “Drömstugan”
– Modeling (Maya)
– Texturing (Photoshop/Bodypaint)
– Rendering (MentalRay)

CG Generalist – Werk

March 2010 – March 2010 (Stockholm, Sweden)
Modeling and texturing for the web
– Modeling (Maya)
– Texturing (Photoshop)

Freelance Model/Texture and Lighting Artist – Freerange 3D

July 2009 – November 2009 (Greater Los Angeles Area)
– Modeled 2 hi-res airplanes for a feature film
– Textured 3 airplanes for a feature film
– Light/incorporate/composite a airplane into a background plate for a feature film
– Modeled/Sculpted a environment for a game cinematic

Skills

Proficiency

– Maya, mental ray, arnold, Zbrush, Mudbox, Photoshop, TopoGun,
Substance Painter, nDo, dDo, Unity, Headus UVLayout, After Effects

Familiarity

– Unreal engine, Vray for maya, Realflow

Education

Gnomon – School of Visual Effects

High-End CG Certificate, VFX
2007 – 2009

Languages

English – Full professional proficiency
Swedish – Full professional proficiency
Bosnian – Native or bilingual proficiency