3D Game Artist


King.com – Senior 3D Game Artist

August 2012 – Present (Stockholm, Sweden)

Currently on a unannounced project – Art 3D/2D, mostly 3D, technical setup, all using a Unity pipeline

Previous titles worked on:
Candy Crush Soda – Art 3D/2D, game assets 3D/2D, technical setup/improvements
Candy Crush Jelly – Art, game assets
Pyramid Solitaire Saga – 3D environments, 3D game assets
Bubble Witch Saga – 3D environment for a seasonal theme

CG Generalist – Self employed

July 2011 – December 2011 (Stockholm, Sweden)

CG Generalist – Despot Film

October 2010 – April 2011 (Stockholm, Sweden)
Create fully CG environments for a short film
– Modeling (Maya)
– Texturing (Photoshop/Bodypaint/Mudbox)
– Rendering (MentalRay)
– Composition (Eyeon Fusion/After Effects)

CG Generalist – Enterprize

March 2010 – June 2010 (Stockholm, Sweden)
CG Artist for “Drömstugan”
– Modeling (Maya)
– Texturing (Photoshop/Bodypaint)
– Rendering (MentalRay)

CG Generalist – Werk

March 2010 – March 2010 (Stockholm, Sweden)
Modeling and texturing for the web
– Modeling (Maya)
– Texturing (Photoshop)

Freelance Model/Texture and Lighting Artist – Freerange 3D

July 2009 – November 2009 (Greater Los Angeles Area)
– Modeled 2 hi-res airplanes for a feature film
– Textured 3 airplanes for a feature film
– Light/incorporate/composite a airplane into a background plate for a feature film
– Modeled/Sculpted a environment for a game cinematic



– Maya, Unity, Unreal Engine, Zbrush, Substance Painter, Quixel suite, Photoshop, Headus UVLayout, After Effects, arnold renderer


– Vray for maya, mental ray, Mudbox, Realflow

Gnomon – School of Visual Effects

High-End CG Certificate, VFX
2007 – 2009


English – Full professional proficiency
Swedish – Full professional proficiency
Bosnian – Native or bilingual proficiency